Cabal: Twin Blades PvP is Formidable

Cabal: Twin Blades PvP is Formidable

First, it’s essential to understand the essence of PvP: to bring down the opponent in the shortest time possible without healing. This emphasizes the efficiency of skills, which translates to damage per unit time or average damage per second (DPS). For example, if the casting time for the Twin Blades‘ Grand Master skill is 3 seconds, and the damage is assumed to be 1800, then the DPS is 600. Obviously, smaller skills have higher DPS than Grand Master and High Force Archer. To maximize output, allocate all skill points to level 20. In combo sequences, skills are enhanced to varying degrees. Hurricane Slash sees the most significant boost, reducing its casting time from 3 seconds to less than 1 second, with considerable damage. Other skills with casting times below 1 second (in order of speed) include Power Impact, Bindings, Assault, Twin Blade, Charge Thrust, Rising Force, while Grand Master and High Force Archer see minimal acceleration. Additionally, the final blow, regardless of the original casting time, is equivalent to 0 seconds. Therefore, for the fastest takedown, use smaller skills initially and finish with the most powerful, longest-duration skills.

Enough of the lengthy explanation—veterans can skip ahead. I hope this enlightens players with partial knowledge. Now, let’s get to the point.

Here’s a brief overview of my character: Earth Shatter, level 170, Attack 1154, Critical Rate 25, Damage 51 (excluding skills), Amplification 66, HP 4350, Defense 913. My gear includes a lottery-winning Excellency 5 Amplification 140 Health outfit and shoes, gloves with +16 Attack, an Excellency 13 Critical Rate helmet, +10 Strength, +6 Faen, and two +7 D-grade swords with Excellency 5 Amplification on the inside and 5 Critical Rate on the outside. I also wear a pair of Excellency 13 Amplification bracelets, a pair of store-bought Life Earrings, and have a +8 Warrior title. While my gear is average, I can hold my own in PvP against those with 60 Amplification sets, and my performance varies based on who gets luckier, especially against Wizards and Archers due to their low health.

Now, let’s discuss my skill arrangement, which depends on the class and equipment:

Against Wizards & Archers: Assault – Twin Blade – Bindings – Charge Thrust – Hurricane Slash – Assault – Twin Blade – Stabbing – Grand Master. Usually, you won’t need all the preceding skills unless there are unforeseen circumstances. The use of Grand Master at the end depends on the situation.

Against Force Bladers: Force Bladers often rely on Grand Master in the early stages to secure victory. However, their annoying skill that jumps around might waste a lot of time. In my opinion, using Grand Master against them poses certain risks. If it doesn’t trigger, you’re at a disadvantage. Even if it does, you might end up losing because the damage from powerful Force Bladers is usually 80+. Missing 2/5 of your health is not a good trade-off. Twin Blades’ Grand Master is not as powerful as Force Bladers’, and wasting time is a significant drawback. Remember, in those 3 seconds, you could use many smaller skills. The best method is to counter their Grand Master with long-range smaller skills. Assuming you’re standing together before PvP starts, my method is: Stabbing – Twin Blade – Assault – Bindings – Charge Thrust – Hurricane Slash – Twin Blade – Assault – Stabbing – Rising Force – Grand Master (depending on the situation).

Against Force Shields: The powerhouses of PK but often at the bottom in PvP. It feels like they don’t have many tricks, and you can kill them in various ways. Not much to say.

Against Warriors: The class with the most health and defense. Without using Grand Master, it can be challenging. My method is: Assault – Twin Blade – Bindings – Charge Thrust – Hurricane Slash – Grand Master – Assault – Twin Blade – Stabbing – Rising Force – High Force Archer (decide whether to use High Force Archer based on the situation after Grand Master).

Against Twin Blades: In my opinion, the methods for dealing with Force Bladers and Warriors can be applied here. Adapt based on your own gear.

In conclusion, some might wonder why my critical rate is so low. It’s simply a personal preference. I didn’t feel much of a difference when I got it to 45, and it’s all about individual preferences. With a 25 critical rate, combined with some skills, totaling around 35, the critical hits are substantial.

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