Blizzard Affirms Limited Customization for Diablo 4 Season 3’s Seneschal Companion

Blizzard Affirms Limited Customization for Diablo 4 Season 3’s Seneschal Companion

As the eagerly awaited Diablo 4 Season of the Construct approaches, players are gearing up for the introduction of the robotic spider companion, the Seneschal. However, recent information from Blizzard has clarified that despite the hopes of many players, there will be no customization options for the Seneschal’s appearance during the three-month-long season. The spider will maintain a consistent robotic appearance akin to the Dwarven spiders from Skyrim in all instances.

In contrast to Diablo 3’s pets, the Seneschal won’t fulfill the role of a diablo 4 gold or item collector. Instead, the focus of customization lies in enhancing its combat skills. Players can manipulate the Seneschal’s abilities using Governing Stones and refine those skills further with Tuning Stones. One noteworthy Tuning Stone grants four ranks to all skills, resembling the functionality of a popular Uber Unique helmet in the game.

The Seneschal stands out as Diablo 4’s initial genuine companion outside of the NPCs occasionally accompanying players on specific quests. While Blizzard has not officially confirmed plans for permanent companions or pets in the game, rumors suggest that such a feature might be introduced in the first expansion slated for later this year. The Season 3 Seneschal companion could potentially serve as a trial run for this speculated feature.

The inability to alter the appearance of the Seneschal comes as no surprise, given the challenges associated with integrating a diverse array of transmog items for a companion designed for a limited three-month duration within the live service release schedule. However, it is somewhat disheartening that equipping specific stones does not alter its distinctive blue glow. Despite this limitation, players can still find solace in the fact that the Seneschal’s skills, such as its blue glow, can be modified based on augmentation choices. This ensures a degree of uniqueness, with each player potentially possessing a spider companion wielding distinct abilities – be it spewing red beams of fire or chaining attacks to nearby enemies.

However, amidst the limitations in appearance customization, there’s a heartening piece of news for players who find solace in interactions with their in-game companions. Players will have the delightful ability to pet the Seneschal, akin to the endearing interaction with dogs in Diablo 4. By using the hello emote in close proximity, players can engage in a heartwarming moment as their characters pat the Seneschal, fostering a connection between player and companion.

While the lack of appearance customization may leave some players wishing for more, the opportunity to personalize the Seneschal’s combat prowess and engage in affectionate interactions adds a touch of charm to the Season of the Construct. As Season 3 unfolds, players will navigate the challenges and joys of the Diablo 4 world with their steadfast robotic companions by their side.

Be not possible to grind two builds/replacements

Be not possible to grind two builds/replacements

The current way of inventory is that it’s not possible to grind two builds/replacements. I’m level 82 and right now I’m probably wasting more time fixing my inventory and remembering what I need and what I can delete. I was disappointed with a few important items that I didn’t know I needed. The situation is a mess and can’t be fixed, I’m talking end game stuff.

If you want to do two builds, such as me spinning rogue blades but you need higher nightmare, maybe shooting through is not possible? For what?

First there are only 20 aspect points in stock. It’s not enough for one of your builds. You need 2/3 options for each aspect, otherwise you run the risk, such as getting a new item and taking days to replace it. I waited 3 days for the Aspect of the Umbral to drop with a reel greater than 1. Also you have 10-15 seals for the dungeon and over 20 elixir that always drop with 30 slots. Most of these elixir are hard to come by and you should save them instead.

We talked about 60 to 80 inventory space, there will be even more gear/elixir and only for 1 CONSTRUCTION!

Now I’m in a dilemma. I want to penetrate, I need to start saving gear for this, I need to add another 30-40 slots just for items, because until you do well you need to change stats/etc. Repeat the same for facets because differnet build uses different facets and different elixir.

Now tell me how do you do an ALT? I want to play a barbarian, where do you put his facets/equipment?

Solution – Create a codex for aspects and you put your own codex there or increase the distance to 100. Same goes for elixir and dungeon. Would it be easier to see if the menu has a dungeon and if you have it sealed? NOW I’m dropping markers for different dungeons because you can’t hold more than 3/4. Create a separate hideout for surrogates.

Increase storage space.

Make every part of the device look the same, it takes years to figure out which aspect you want to destroy, and so on.

P.S.1 – The fact that the hideout is often the opposite of glasses wearers and blacksmiths is also astounding. You have to run all the time to melt and extract.

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